Players will be randomly distributed among available spawn points. Campaign levels and levels supporting Deathmatch Battle Modes require at least one standard SpawnPoint. Team Deathmatch Battle Modes require at least one SpawnPoint_Red and at least one SpawnPoint_Blue. Cops & Bombers, Capture The Flag, and Puc supported levels require at least one Red and at least one Blue spawn point of the mode-specific type. SurvivalAIs spawn points will generates waves of AIs, most commonly used in Survival cooperative maps.
Cops & Bombers
To support the Cops & Bombers Battle Mode your level will need at least one of each of the following: Bomb, BombSiteA, BombSiteB, and mode-specific spawn points as described above.
Capture The Flag
To support the Capture The Flag Battle Mode your level will need at least one of each of the following: BlueFlagGoal, RedFlagGoal, Weapon_RedFlag, Weapon_BlueFlag, and mode-specific spawn points as described above.
To support the Puc Battle Mode your level will need at least one of each of the following: Puc, BluePucGoal, RedPucGoal, and mode-specific spawn points as described above.
Switches & Keycards
Switches are used to wire to Basic Doors. To wire a switch to a Basic Door, select them both, then open the Switch's Context Menu and select Wire Selections. When opening the Context Menu for the Switch alone, you can change its Settings, including setting it to require a keycard to function. Each keycard can be used in-game to operate one Keycard Switch of its color.
Targets are objects that can take damage. They are designed to simulate hitting another player. They have the same amount of health, will explode when their health runs out, and will respawn after a short time.
When a player walks over a TeleportIn, it will teleport them to a randomly selected TeleportOut.
HealthPacks will refill a player's health when collected.
AmmoCans will refill a player's weapons' ammo when collected.
Batteries will provide a player with a Muffs charge when collected.
Barrels will explode when a bullet hits them.
Terminals are interative consoles/computers that can be wired to Doors, Cameras, and Turrets. Wired doors can be opened/closed. Wired Cameras can be used to move player focus. Wired Turrets can be turned on/off, and if the player has a KeycardTurret can also be hacked to attack AIs.
Cameras can be wired to terminals. Using a camera from a terminal in-game will adjust the player's focus to a point in front of the camera.
Turrets are AI controlled guns that will attack players by default. They can also be wired to terminals, allowing players to toggle and hack them.
Placing this object in a map will cause the Fog of War no not be placed in this room, or any open room attached to it. This is useful if you want the player to be able to see a goal-area before they actually have a path to get there.
This can be interacted with in-game and will spawn a random weapon.