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Documentation

Spawn Points

Players will be randomly distributed among available spawn points. Campaign levels and levels supporting Deathmatch Battle Modes require at least one standard SpawnPoint. Team Deathmatch Battle Modes require at least one SpawnPoint_Red and at least one SpawnPoint_Blue. Cops & Bombers, Capture The Flag, and Puc supported levels require at least one Red and at least one Blue spawn point of the mode-specific type. SurvivalAIs spawn points will generates waves of AIs, most commonly used in Survival cooperative maps.

Cops & Bombers

To support the Cops & Bombers Battle Mode your level will need at least one of each of the following: Bomb, BombSiteA, BombSiteB, and mode-specific spawn points as described above.

Capture The Flag

To support the Capture The Flag Battle Mode your level will need at least one of each of the following: BlueFlagGoal, RedFlagGoal, Weapon_RedFlag, Weapon_BlueFlag, and mode-specific spawn points as described above.

Puc

To support the Puc Battle Mode your level will need at least one of each of the following: Puc, BluePucGoal, RedPucGoal, and mode-specific spawn points as described above.

Switches & Keycards

Switches are used to wire to Basic Doors. To wire a switch to a Basic Door, select them both, then open the Switch's Context Menu and select Wire Selections. When opening the Context Menu for the Switch alone, you can change its Settings, including setting it to require a keycard to function. Each keycard can be used in-game to operate one Keycard Switch of its color.

Targets

Targets are objects that can take damage. They are designed to simulate hitting another player. They have the same amount of health, will explode when their health runs out, and will respawn after a short time.

Teleporters

When a player walks over a TeleportIn, it will teleport them to a randomly selected TeleportOut.

HealthPack

HealthPacks will refill a player's health when collected.

AmmoCan

AmmoCans will refill a player's weapons' ammo when collected.

Battery

Batteries will provide a player with a Muffs charge when collected.

Barrel

Barrels will explode when a bullet hits them.

Terminals

Terminals are interative consoles/computers that can be wired to Doors, Cameras, and Turrets. Wired doors can be opened/closed. Wired Cameras can be used to move player focus. Wired Turrets can be turned on/off, and if the player has a KeycardTurret can also be hacked to attack AIs.

Cameras

Cameras can be wired to terminals. Using a camera from a terminal in-game will adjust the player's focus to a point in front of the camera.

Turrets

Turrets are AI controlled guns that will attack players by default. They can also be wired to terminals, allowing players to toggle and hack them.

KeycardTurret

A player must have this special keycard in their inventory to be able to hack a turret wired to a terminal.

NoFogOfWarInArea

Placing this object in a map will cause the Fog of War no not be placed in this room, or any open room attached to it. This is useful if you want the player to be able to see a goal-area before they actually have a path to get there.

WeaponCrate

This can be interacted with in-game and will spawn a random weapon.